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Dungeon Master For Dummies
- 點閱:3
- 作者: by Bill Slavicsek, Richard Baker, Jeff Grubb
- 出版社:Wiley Publishing, Inc.
- 出版年:2006
- 集叢名:--For dummies
- ISBN:9780471783305; 9780470050880
- 格式:PDF,JPG
- 頁數:414
Everything you need to know to run your very first campaign, from shaping storylines and even writing your own adventures to dealing with unruly players and characters. There's also guidance on how to make the transition from 3.0 to 3.5, the current version of D&D, which released in 2003. Includes useful 6-page gatefold cheat sheet with the most commonly used tables, codes, and spells that the Dungeon Master needs for easy reference at the gaming table.
- Foreword(第xix頁)
- Introduction(第1頁)
- About This Book(第1頁)
- Why You Need This Book(第2頁)
- How to Use This Book(第2頁)
- D&D Terminology(第3頁)
- How This Book Is Organized(第5頁)
- Icons Used in This Book(第6頁)
- Where to Go from Here(第6頁)
- Part I: Running a Great Game(第7頁)
- Chapter 1: The Role of the Dungeon Master(第9頁)
- Chapter 2: Preparing for Play(第21頁)
- Chapter 3: Running the Game(第33頁)
- Chapter 4: Narrating the Adventure(第45頁)
- Chapter 5: Dealing with Players(第61頁)
- Chapter 6: Teaching the Game(第77頁)
- Chapter 7: Sample Dungeon: The Rat Lord’s Lair(第85頁)
- Part II: Advanced Dungeon Mastering(第105頁)
- Chapter 8: Running an Ongoing Game(第107頁)
- Chapter 9: Knowing the Players(第125頁)
- Chapter 10: Choosing Your Game Style(第139頁)
- Chapter 11: Creating Excitement at the Game Table(第151頁)
- Chapter 12: Growing Your Game(第167頁)
- Chapter 13: Using Every Available Resource(第179頁)
- Part III: Creating Adventures(第191頁)
- Chapter 14: Tools of the Trade(第193頁)
- Chapter 15: The Dungeon Adventure(第205頁)
- Chapter 16: The Wilderness Adventure(第213頁)
- Chapter 17: The Event-Based Adventure(第219頁)
- Chapter 18: The Randomly Generated Adventure(第225頁)
- Chapter 19: The High-Level Adventure(第249頁)
- Chapter 20: Sample Dungeon: The Necromancer’s Apprentice(第261頁)
- Part IV: Building a Campaign(第289頁)
- Chapter 21: Building a Continuous Story(第291頁)
- Chapter 22: Creating Memorable Villains(第301頁)
- Chapter 23: Bringing the World to Life(第307頁)
- Part V: The Part of Tens(第317頁)
- Chapter 24: Ten Best Classic Adventures(第319頁)
- Chapter 25: Ten Best Dungeon Magazine Adventures(第323頁)
- Chapter 26: Ten Best 3rd Edition Adventures(第327頁)
- Chapter 27: Ten Challenging Traps(第331頁)
- Chapter 28: Ten Ready-to-Use Encounters(第339頁)
- Chapter 29: Ten Things to Avoid When DMing(第363頁)
- Chapter 30: Ten Things to Do All the Time When DMing(第367頁)
- Index(第371頁)
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