PDF JPG
本書有DRM加密保護,需使用HyRead閱讀軟體開啟

Everything you need to know to run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters. Fully updated to reflect the changes to Dungeons & Dragons 4th Edition, which is due out in Spring 2008. Includes new information on running a game online, as well as two new sample dungeons. Includes useful 6-page gatefold cheat sheet with the most commonly used tables, codes and spells the Dungeon Master needs for easy reference at the gaming table. Also includes a new 8-page color signature with vibrant photos of D&D characters and dungeons.

  • Foreword(第xix頁)
  • Introduction(第1頁)
    • About This Book(第1頁)
    • About This Revision(第2頁)
    • Why You Need This Book(第2頁)
    • How to Use This Book(第3頁)
    • D&D Terminology(第4頁)
    • How This Book Is Organized(第6頁)
    • Icons Used in This Book(第7頁)
    • Where to Go from Here(第8頁)
  • Part I Running a Great Game(第9頁)
    • Chapter 1 The Role of the Dungeon Master(第11頁)
    • Chapter 2 Preparing for Play(第21頁)
    • Chapter 3 Running the Game(第31頁)
    • Chapter 4 Narrating the Adventure(第45頁)
    • Chapter 5 Dealing with Players(第59頁)
    • Chapter 6 Teaching the Game(第71頁)
    • Chapter 7 Your First Adventure: Kobold Hall(第83頁)
  • Part II Advanced Dungeon Mastering(第101頁)
    • Chapter 8 Running an Ongoing Game(第103頁)
    • Chapter 9 Choosing Your Game Style(第117頁)
    • Chapter 10 Creating Excitement at the Game Table(第127頁)
    • Chapter 11 Growing Your Game(第143頁)
    • Chapter 12 Using Every Available Resource(第151頁)
  • Part III Creating Adventures(第165頁)
    • Chapter 13 Tools of the Trade(第167頁)
    • Chapter 14 The Dungeon Adventure(第183頁)
    • Chapter 15 The Wilderness Adventure(第191頁)
    • Chapter 16 The Event-Based Adventure(第197頁)
    • Chapter 17 The Randomly Generated Adventure(第203頁)
    • Chapter 18 Paragon and Epic Adventures(第215頁)
    • Chapter 19 Sample Dungeon: The Necromancer’s Apprentice(第221頁)
  • Part IV Building a Campaign(第253頁)
    • Chapter 20 Building a Continuous Story(第255頁)
    • Chapter 21 Creating Memorable Villains(第267頁)
    • Chapter 22 Bringing the World to Life(第275頁)
  • Part V The Part of Tens(第283頁)
    • Chapter 23 Ten Heroic Encounters(第285頁)
    • Chapter 24 Ten Paragon Encounters(第319頁)
    • Chapter 25 Ten Things to Avoid When DMing(第359頁)
    • Chapter 26 Ten Things to Do All the Time When DMing(第365頁)
  • Index(第369頁)
紙本書 NT$ 800
單本電子書
NT$ 560

還沒安裝 HyRead 3 嗎?馬上免費安裝~
QR Code