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This book serves as a guide to GURPS 4th Edition and includes an introduction to the world of GURPS as well as how to craft a character and what skills and attributes to consider. Chapters will include coverage of: Creating a Framework of Your Character Deciding the Basic Attributes Laying the Groundwork for Combat Fitting into Society Science and Technology Skills Thief and Spy Skills Magical Abilities Psionic Abilities Combat Skills Optimizing Your Character Equipment Combat purchases Space-the special rules Game Mastering and more

  • Introduction(第1頁)
    • About This Book(第1頁)
    • Why You Need This Book(第2頁)
    • How to Use This Book(第3頁)
    • How This Book Is Organized(第3頁)
    • Icons Used in This Book(第5頁)
    • Where to Go from Here(第6頁)
  • Part I: Getting Started with GURPS(第7頁)
    • Chapter 1: Introducing GURPS — The Generic Universal RolePlaying System(第9頁)
    • Chapter 2: Determining Your Role(第15頁)
    • Chapter 3: Laying the Attribute Foundation(第27頁)
    • Chapter 4: Taking Advantages(第35頁)
    • Chapter 5: Finding Your Hero’s Flaws(第51頁)
    • Chapter 6: Finalizing Your Character with Skills(第77頁)
  • Part II: Enhancing Your Character(第97頁)
    • Chapter 7: So You Want to Be a Wizard — Magic(第99頁)
    • Chapter 8: Powering Your Character(第113頁)
    • Chapter 9: Tackling Tech Level(第133頁)
    • Chapter 10: Playing Races Outside the Norm(第145頁)
  • Part III: Playing with Your Character(第163頁)
    • Chapter 11: Doing Unto Others: Combat(第165頁)
    • Chapter 12: Tracking the Details(第189頁)
    • Chapter 13: Playing the Role(第199頁)
  • Part IV: Running Your Own Adventure(第207頁)
    • Chapter 14: Playing the GM(第209頁)
    • Chapter 15: Building a Simple Adventure(第233頁)
    • Chapter 16: Motivating Players(第245頁)
  • Part V: Building Your Own World(第251頁)
    • Chapter 17: Creating a Complete Campaign(第253頁)
    • Chapter 18: Setting the Stage for Your World(第275頁)
    • Chapter 19: Mapping, Planning, and Plotting(第295頁)
    • Chapter 20: Creating Memorable NPCs(第321頁)
    • Chapter 21: Flavoring Your Campaign(第347頁)
  • Part VI: The Part of Tens(第371頁)
    • Chapter 22: Ten Rules for Spending Points(第373頁)
    • Chapter 23: Ten Advantages We Like(第377頁)
    • Chapter 24: Ten Disadvantages That Aren’t Too Painful(第381頁)
  • Glossary(第385頁)
  • Index(第391頁)
紙本書 NT$ 960
單本電子書
NT$ 672

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